I'm trying to learn how to animate, but I don't really know what are some good programs or whatever. The worse thing is that I can only get the free ones. So perhaps you know what might help me?
My honest advice for you, if you can't afford a program such as Photoshop and you terribly want to learn 2D animation, is to start traditionally. Get a payne of glass and cover it with paper or a quarter inch white sheet of plastic and put a light beneath it - a homemade light table! Use note cards to begin, they're cheap and working small means working faster (you will be able to practice more). When you've finished drawing something, you can flip through them like a flip book to see what you've done right and wrong. Replace or add cards as needed until you like what you've made! You can scan them and digitally trace them anytime later. You can do this until you can afford a good program, or at least until someone can suggest a proper free one. If you MUST have a digital program... I -think- I remember using GIMP once upon a time. Worth looking into?? I wish you the best of luck with your venture! Please keep me posted if you find something that works and what you've made c:
Oh! I remember I did that before, but I didn't do it on the computer afterwards, well, 'cause we don't have a scanner xD. But that seems like great idea! Oh and I have GIMP, need to check if I can animate on that >.< Anyways thanks a lot for the help! I'll be sure to tell you if I find a free program :3
Oooo I really enjoy it~ nice cycle. The hair flow and the bag weight are done well! I look forward to seeing the final version. ... I just saw that I already commented on this. Ohwell I apparently had a little more to say haha
It's a solid run animation, however I'm not sure if its the sketchiness of the animation, but I'm having a bit of difficulty imagining how the cycle would be planted in the environment/background. I suggest testing this by positioning the frames so that the subject would be running across the camera instead of in a fixed position. I've found mistakes in some of my own walk/run cycles that way.
It's a parcial 3/4 view, so in most cases the 'camera' would track the subject. I could still have the subject run across, just to get that edge in. It would be a great way to truly test the solidarity of the movements.
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